DİJİTAL OYUNLAR VE ÖZNEL İYİ OLUŞ İLİŞKİSİ: MUĞLA SITKI KOÇMAN ÜNİVERSİTESİ ÖRNEĞİ
THE RELATIONSHIP WITH DIGITAL GAMES AND SUBJECTIVE WELL-BEING: MUGLA SITKI KOCMAN UNIVERSITY CASE |
Dijital Oyun, Öznel İyi Oluş, Mutluluk, Üniversite Öğrencileri, Y kuşağı , |
Digital Game, Subjective Well-Being, Happiness, University Students, Y Generations, |
Humanities Sciences, Year : 2019, Volume : 14, Issue : 2, Published Date : 1.07.2019 |
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PSİKOLOJİK İYİ OLMA DURUMU ÜZERİNE ETKİLİ FAKTÖRLER
FACTORS THAT AFFECT PSYCHOLOGICAL WELL BEING |
Psikolojik İyi Oluş, İnternet, Madde kullanımı, Müzik, Kendine Zarar Verme, |
Psychological Well Being, internet, Social Networking, Music, Tendency of Self-harm, |
Education Sciences, Year : 2013, Volume : 8, Issue : 4, Published Date : 1.10.2013 |
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KİL TABLETLERDEN ELEKTRONİK TABLETLERE: İLETİŞİM ARAÇLARININ TARİHSEL GELİŞİM SÜRECİ
FROM CLAY TABLETS TO ELECTRONIC ONES: THE HISTORICAL DEVELOPMENT PROCESS OF COMMUNICATION INSTRUMENTS |
İletişim, İletişim Tarihi, İnsan, Buluş, İletişim Teknolojisi, |
Communication, History of Communication, Human Being, Invention, Communication Technology, |
Humanities Sciences, Year : 2013, Volume : 8, Issue : 3, Published Date : 1.07.2013 |
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YENİ EĞİTİM PROGRAMLARINA İLKÖĞRETİM OKULLARININ VE İLKÖĞRETİM OKULU MÜDÜRLERİNİN HAZIRBULUNUŞLUK DÜZEYLERİ
THE LEVELS OF BEING PRESENT THE PRIMARY SCHOOLS AND HEADMASTERSOF THE PRIMARY SCHOOLS FOR NEW EDUCATIONAL PROGRAMS |
Eğitim, Program, Okul, Müdür, Hazırbulunuşluk, |
Education, Program, School, Manager, Being Present, |
Education Sciences, Year : 2011, Volume : 6, Issue : 1, Published Date : 1.01.2011 |
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